60 Seconds! ist ein Spiel von Robot Gentleman Studios, das von Robot Gentleman Studios vertrieben wird. Es gehört zum Action-Genre, Unterkategorie. 60 Seconds! ist eine Überlebenssimulation in der es wichtig ist, strategische Entscheidungen zu treffen, um nach dem Niedergang einer Atombombe möglichst. Haushalt-Bild von Maike Nzuzi in | Hausreinigungs tipps, Ceranfeld, Haushaltsreinigungstipps. - Maike Nzuzi hat diesen Pin entdeckt. Entdecke .
60 Seconds! (PC): Test, News, Video, Spieletipps, BilderDie Grundidee des im Mai von Robot Gentleman veröffentliche PC-Spiel 60 Seconds handelt von einem Atom-Unglück, das in den. 60 Seconds! ist eine Überlebenssimulation in der es wichtig ist, strategische Entscheidungen zu treffen, um nach dem Niedergang einer Atombombe möglichst. 60 Seconds! ist ein Spiel von Robot Gentleman Studios, das von Robot Gentleman Studios vertrieben wird. Es gehört zum Action-Genre, Unterkategorie.
60 Seconds Tipps Sneak Peak of DLC coming soon VideoHow to start the game with all the items (Space Drill Mode) - 60 Parsecs
In der kurzen Zeit gilt es, Objekte zu sammeln und Vorräte zu bunkern. Top-Themen: 60 Seconds Lösung Walkthrough.
The bunker is always procedurally generated read: random in terms of its content , and there may be some good use for the items you picked up, no matter how insignificant you may think they are.
Then again, that deck of cards may be, and will be useful in minimizing the chances of survivors going insane in your bunker after being in close quarters for ages with no rescue in sight.
There may also be seemingly inconsequential items that can help you escape, or could be used as a trade item to get something more useful in return.
Going back to the example of playing cards, they just might come in handy in marking your location, or you can use them if someone offers a radio or other useful, working items in return.
Of course, you should prioritize your family first and foremost more on that later when heading to the fallout shelter.
Water, for instance, should be prioritized over food. Prioritize food next, then move on to your equipment.
What types of equipment are best to pick up in this game? That means you should prioritize the gas mask when it comes to equipment.
Atomic Adventure Tips, Cheats and Strategies by. Atomic Adventure. Leave a Reply Cancel reply Your email address will not be published. Once you and whoever you chose to bring with you are in the bunker you will see a Journal in the bottom right of your screen.
That book will basically tell you everything that is happening. It will tell you when you need to use supplies, feed your survivors, and what is happening around your shelter.
If you send your only adult out to scavenge, you get the game over screen. Sending your only adult out to scavenge means you will not know what is happening inside your bunker, and you end up with a game over screen.
When you finish the day, you end up with the game over screen, saying "You Perished". The only exception to this is that you send your only adult out with a child in the bunker and they come back.
The "The End" screen will not be activated. If bandits attack you must use the axe or gun. Ted can't die. If an option give you the chance to use the gun, use it!
And you must always scavenge but when the bandits are out, only send Ted to scavenge and always send him with a gun.
Good luck :D Soup with me - Get all soups in the house and ration them every day, scavenge for food and if they don't bring soup kill them off.
In the fallout shelter, try to do as much violence as possible while Ted is out to the wasteland. Must win with 1 kid. The Split Personality Challenge- In the beginning, grab only food, water and family members for the first 30 seconds.
In the second 30 seconds, grab anything except for food, water and family members. When in the bunker, on odd days 1,3, On even days 2,4, You must be rescued before day 60 because on day 60 your evil side will take control, forcing you to say no to everything including feeding Good luck to everyone who tries this try to get Jay to do it maybe?
Minimalist challenge - Take nothing. Only yourself. Survive at least 50 days. It is recommended to weigh the importance of the trip, and take items pro re nata.
Some items, however, offer very little use outside events in the shelter, and as such should remain there. For example, the Radio can be taken with Ted perhaps he is the only one left alive and in desperate need of food and water, and the Padlock is availible to protect the shelter in his absence , but he will find very little opportunity to use it while searching for supplies, and while it is with Timmy, it may be needed to receive a government transmission at the shelter, which will postpone the relief program at least 10 days.
Conversely, items such as the Flashlight or Map can be taken with Ted, allowing him to navigate more easily in the hostile environment and return safely and, perhaps more importantly, with supplies.
Weapons, too, can be useful in aiding the safe return of the characters the Rifle more so than the Axe, however. The Gas Mask can prevent sickness in someone leaving before the radio announcement declaring the relative safety from fallout on the surface, but leaving at all during this time is not recommended, barring extreme circumstances.
The Items and Characters categories may have more information on the topic, but scavenging is such an important mechanic that it deserves a seperate category.
It is also worth mentioning that the interaction that can be made with the Map which places an X-marks-the-spot in a specific location does not affect the result of the next expedition, as that is entirely randomized.
This section is organized by the items' appearance in the shelter, from right to left. Let the Merrymen Enter! Rodent Attack: If left unchecked, rodents will steal a can of soup.
It is recommended that to use the Rifle to stave them off, for if it breaks it can be fixed with the Scout Book. This goes for most fighting events, the Rifle is generally a better option than the Axe.
Various Radio Events: The Radio will provide information about the world, and may rarely provide supplies.
Whenever possible, the Radio should be put to use. Natural Disaster: Generally just save whatever can't be fixed with the Scout Book later, with the exception of the Radio early on, as it has a high priority.